Camera pacing
Shot duration determines when framing changes. Camera speed controls its movement. Change one option at a time and test in the same location to compare the result.
Character and surroundings
Shot cycles combine character and environment views. Open spaces make camera movement easier to see; also test near your builds to find suitable pacing.
Letterboxing and nametags
Settings include letterboxing and nametag visibility. Sleep and fishing presentation may have their own options.
Shaders and other mods
The screenshots on this site use a particular visual setup. Your game’s appearance depends on installed shaders, resource packs and settings. Include those versions when reporting a problem.
