MOD GUIDE · 06

Resource-pack music

Declare new tracks with sound events and a mod manifest.

Pack structure

Packs replacing Vanilla events already used by the mod are respected automatically. To add new tracks, declare sound events and their manifest; use Mixed or Custom.

assets/my_pack/sounds.json
assets/my_pack/sounds/music/sunrise.ogg
assets/my_pack/ji_afk_cinematic/music.json

Sound event

This sounds.json example associates my_pack:music.cinematic.sunrise with the Ogg file. Use streaming for long tracks.

{"music.cinematic.sunrise": {"sounds": [{"name": "my_pack:music/sunrise", "stream": true}]}}

Ji AFK Cinematic manifest

Create assets/my_pack/ji_afk_cinematic/music.json. Each identifier must exist in sounds.json. Object entries such as {"sound": "my_pack:music.cinematic.sunrise"} are also accepted.

{
  "replace": false,
  "tracks": ["my_pack:music.cinematic.sunrise"]
}

Priority & reloading

  • replace: false adds tracks to custom libraries already processed.
  • replace: true clears earlier custom tracks; it does not remove the Vanilla selection.
  • Duplicate identifiers are included once.
  • Active resource-pack priority determines resource processing order.

Reload with F3 + T or Refresh Music. Invalid manifests or identifiers are skipped and noted in the game log.

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